Mask Process














In the process of carving the mask, I found some problems. I forgot to hollow out the mouth part of the mask when carving, so that the character would look more natural when wearing the mask. However, I found this problem only after the carving was completed, but it was difficult to correct it. I still need to plan the overall carving process before I start carving. In the modeling process, I refer to some other types of masks, because after reflecting on the problems I encountered in carving foxes last time, I think more research on similar types of models will be helpful for carving, instead of limiting myself to finding models with the same theme as the things I make. In the later stage of carving, I referred to the patterns of these real masks and increased the details of the masks. After getting familiar with the software Topogun, I basically used this software to carry out all the topological processes, and the masks were no exception. However, during the topological process, there were many turning points on the faces. Drawing polygons in these places and maintaining the bumps and bumps of the mask are a problem that needs to be thought about while topology. Before this, I thought that topology only needed to cover the model with polygons, but to topology a better mesh effect, it is still necessary to think about the direction of the topological lines and so on











Because I topologized the eyes of the mask and the mask itself together when topologizing, the mesh could not be separated, so I needed to determine the ID map before baking and then make the material. I thought it would be better to make the material separately to get more diversified effects



