Making Cloth with Marvelous designer

I only refer to the character design I drew is very difficult to completely make the body fabric completely, because in the character design drawings I did not draw some folds and details clearly, this is my in element1 is not enough, so I need to in element2 combined with my design of the clothes and some realistic reference, reference to the dress and trousers in the character when the character is stationary when the fabric folds like how, how to adjust the folds will be more natural, this is the part of the fabric I spend the most time in the production of the most important part of the production of the most important part of realistic character clothing.
I get into the marvelous designer software after teaching it in my tutor’s class. After that, I have a deeper understanding of how this software simules fabrics through the teaching videos posted by a blogger named Veryveig on youtube


















After making the full garment I also needed to adjust the pressure of the garment on the body, otherwise it would have looked strange, the pressure of the garment was not even and would have led to unnatural folds later on when sculpting more folds of the garment, as the garment needed to be wrapped up I was thinking about where the garment was wrapped around the edges being a bit tighter, and that the tightest area should be the waist while the rest of the garment was more loose. After adjusting these I can proceed to the next step



When importing the straps into zbrush for testing there were some problems that were hard to adjust, because the mesh that marvelous designer used to make the fabric was triangular, I needed to rewire it in Zbrush before I could sculpt it, but there were some objects that would have the wrong mesh when rewired using zremesher, I thought it was the I thought it was an export problem and spent a lot of time on it, then after asking my tutor again I realised that it was a problem with the orientation of the face sheets when settling the fabric, and this problem has made me more disciplined in my fabric making.

