Eyebrow and eyelash production with XGEN

Using xgen to make CG hair is something that I have been afraid to try, because I thought it was very complicated before, but whenever I encountered some areas that I was afraid to learn, I always remembered the words of my mentor, don’t stay in the comfort zone, so by actively learning this skill, I found that it was not so difficult to understand the operation of xgen. After two days of learning, I was able to manipulate maya’s xgen board to make hair by myself. I just need to understand the direction and logic of hair growth, which is also where I learned many important knowledge and skills in this blogger’s instructional video

When making the two parts of hair, I think it is more important to observe the direction of human eyebrows and eyelashes. In the early stage of production, I just made a tuft of hair without any trend or distribution, which does not look natural. After observing the real eyebrows, I referred to the head features of the characters I referred to when sculpting before, and I found that the eyebrows were divided into many groups. The orientation of each group is also different. After watching the teaching video for many times, I added some noise and beam effect to make it look better. The most important point is that I can’t just make one eyebrow and copy it to the other side. So I’d rather spend a little more time and do some differentiation so it looks more natural.

Liked Liked
No Comments