Lantern








I had some problems with the lantern material, I couldn’t put a point light source inside the lantern and make it glow in unreal engine, so I changed direction and made the lantern a self-luminous material, the top and bottom parts of the lantern should be darker because they aren’t illuminated by the light in the middle, so I used the brush tool to draw this part, and changed the colour to make it look better, in the end I used the cherry blossom pattern that comes with substance painer to add some effects instead of a single lantern material. In the end I used the cherry blossom pattern that comes with the substance painer to add some effect instead of a single lantern material, in the final rendering of the environment this pattern will make the overall atmosphere better!